Pixel Char Maker

Folders:
Layers:




Preview:
Click on cell to hide/show it.

Load template:

Instructions:

  1. If there are layers in the layer list but no image is showing in the preview, press the preview Refresh button.
  2. Click on a folder button to show its assets.
  3. Click on an asset image to select it (you will see a black border around the selected one).
  4. Click on the button next to the layer list. This will add a new layer at the top of the list with the selected asset (sometimes it also adds a layer at the bottom, in case the assets has a "back" image, and the name of this additional layer starts with 'b').
  5. You can delete and reorder layers freely, and also duplicate layers with the button next to the layer list.
  6. You can also replace the asset of a layer (note: if a layer is a "back" type, it will always load the back image, you can't change this).
  7. Choose the colorable part of the asset (the selector with Part 1, Part 2, etc). Each part has an independent color. The number of parts depends on the selected layer.
  8. Click on the color squares to select a palette. Each palette was a fixed number of tones, and the tones are swapped when you select a palette.
  9. Use the RGB sliders to adjust the color of the selected part, if needed (you can use that to make it darker).
  10. Move each layer around by changing the offset. Check the All layers box to affect all layers.
  11. The Flip cells button flips horizontally each individual cell of the selected layer. Check the All layers box to flip all layers.
  12. Increase the space between sprites by changing the horizontal and vertical spacing. Check the All layers box to affect all layers.
  13. Click on a specific cell in the preview to hide/show it. It only affects the selected layer. The Show all and Hide all buttons are there as a shortcut for this.
  14. Increase/decrease animation preview speed with the buttons next to the Refresh button.
  15. When done, simply save the preview image or press the Download PNG button. Press the Refresh button before that just to make sure.
For IT people, see more at the project's repository.

Creating Templates:

If you want to make your own template, I recommend you to download and unzip the project's lattest version from the repository, then copy the "templates/lth" folder and start from there by modifying the "settings.json" file and adding new assets.
Templates for sprites are configurable with the following attributes: Once it's done, click on the 'Import template' button and selected ALL files in the template folder, including .png and .json files.

Limitations:

For templates: For palettes: